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Battlefield 2 patch 1.4 is out
By andi_kam
Published: September 5, 2006
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Battlefield 2 has long been a thorn in the foot for EA with its countless bugs and delayed bug fixes and then more bugs and then withdrawing patchse and putting them out again. Its all been a bit of a mess for us seasoned battlefield 2 commanders. Could this be the patch to fix these gaming woes. Included in the update:

Gameplay Tweaks:

  • The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery.
  • C4 tossing distance has been reduced. (damn!)
  • A prone->crouch delay has been added.


Bug Fixes:

  • Another attempt at fixing the Red/Blue nametag bug.
  • Fixed the missing server info on the map briefing screen.
  • Fixed the filter by maps size option in the server browser.
  • Fixed a low reproducibility crash bug related to the vehicle drop.
  • Fixed a crash in Co-op after a player is revived without a kit.
  • Fixed the occasionnal red distance marker appearing on the ground.
  • Fixed the bug that caused the player's arms to become invisible when switching weapons. (hehe this one was so funny)
  • Co-Op bot console commands now function on local servers.
  • Fixed the excessive damage taken by the Muscle Car.
  • Adjusted the minimum number of players to start the round on ranked servers. The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
  • Re-enabled unlocks on unranked servers.
  • Commander options are no longer available whilst commander is dead.
  • Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round.
  • Ranked Servers now force unlocks.
  • Added support for multiple gamemodes in single maplist for mods


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